There are three types of basic deck-building strategies in Artifact one can choose from: Aggro, Midrange, and Control. These are the three basic archetypes that will help you build the best possible decks in Artifact.
Building an Aggro Deck
Aggro decks mostly rely on creeps that cost only a few mana and some spells to remove the unwanted enemy heroes and creeps from the board. An aggressive deck has to be proactive from the very beginning of the game it’ll lose its power as time goes by. This is especially true against Control decks that dominate late game matchups. So as much as possible, Aggro decks want to end the game quickly by putting a ton of early pressure. You build out the board and eliminate your opponent’s towers before they can even properly set things up for their big finishing cards.
The three most aggressive colors in Artifact are Black, Green, and Red. However, there are a few notable Blue cards in this regard as well. In any case, it is highly advisable to play in two colors, or even just one, to increase your chances of being able to play your best cards early.
First, you need to choose heroes that will either buff your creeps or gain a lot of attack power.
Having creeps early is essential for an Aggro deck, so try to include the cheap creeps on your list. Creeps like the
Should you decide to include spells into your Aggro deck, be sure to put only the ones that are absolutely necessary! They should also be cheap since you’ll have no time to cast anything else except your creeps. A great example would be a green spell called
Building a Midrange Deck
While Aggro decks seek to end the game early, midrange decks want to use beefy units to take over midgame. The midrange archetype is the most balanced one of all as it relies on an equal number of both spells and creeps. This type of deck tries to control the early game by removing creeps, all the while buffing your heroes for a strong mid to late game push.
Midrange heroes must not only have a significant health pool to survive until late in the game, but also enough attack points to put pressure on your opponent.
Depending on your gameplan, a Midrange deck includes cheap and expensive but powerful creeps for all stages of the game.
As for spells, they should mostly serve the needs of your heroes.
Building a Control Deck
While similar to a Midrange deck, a Control deck emphasizes more on late game surges; there is a large reliance on spells, such as removals, board clears, and tower defenses. The goal is to survive early and withstand your enemy’s midgame assaults so as to make it to the late game and eventually win the game. Blue cards are the best color if you’re looking to build a Control deck as it has the best number of heroes and spells that revolve around keeping your lanes safe.
For heroes,
Unlike Aggro and Midrange decks, creeps are not particularly important here. However, you need to have a few that are game-changing. An example of which is the
The heart and soul of any Control deck are removal spells and board clears. The best blue spells to use are
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